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|ELVTR | Minecraft Dungeons Case Study
|ELVTR| is an online course offering curriculum in UX/UI Design studies. The course study focuses on designing various components specifically adapted for gaming. Minecraft Dungeons is the subject of the course.
Player Journey
View video of a Minecraft Dungeons play through. Compare game developer's intentions with the player's experience. Propose game dev solutions in opportunity section.
Paper Prototype
Paper Prototype used to organize players' behaviors (game options) into various categories (screens/scenes).
Flowchart
Flowchart created from Paper Prototype.
Wireframes
First iteration of Home Screen, Gameplay Screen and Inventory Screen.
Home Screen
Gameplay Screen
Inventory Screen
Usability Test
Usability test conducted in-order to collect feedback from players.
Adjusted Wireframes
Wireframes adjusted based on player feedback from Usability Test.
Home Screen
Gameplay Screen
Inventory Screen
Feedback Adjustments
Details for Wireframe adjustments based on Usability Test results.
Updated UI and Simple Style Guide
UI adjustments based on Usability Test results. UI goal is to stay on brand with current art style.
Adjusted Wireframes
Wireframes adjusted based on player feedback from Usability Test.
Gameplay Screen
Adjusted Gameplay Screen
Wireframe
Adjusted Wireframe
Original UI
Adjusted UI
Home Screen
Wireframe
Adjusted Home Screen
Adjusted Wireframe
Accessibility
Use color-blind simulator to evaluate the accessibility of UI mockup. Make adjustments if necessary.
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